Entertainment Design

Majors & Minors

Courses

EDES 100: Design Thinking I

Credits 3
Studio Hours
0
Lecture Hours 3
Minimum Study Hours
6
Introduces students to design thinking, a problem-solving methodology used to arrive at innovative solutions that address complex problems. Builds an understanding of research methods to provide context for design decisions, with a focus on problem identification, information gathering, analysis, and guest experience.
Prerequisites

none.

EDES 120: Elements and Principles of Design

Credits 3
Studio Hours
6
Lecture Hours 0
Minimum Study Hours
3
Elements and principles of design as applied to entertainment design. Topics such as color theory, lighting concepts, and 3D modeling are explored through the lens of entertainment design.
Prerequisites

None.

EDES 201: Entertainment Design I

Credits 3
Studio Hours
6
Lecture Hours 0
Minimum Study Hours
3
Introduction to the concepts of Entertainment Design. Techniques of ideation, concept development, and the user experience are explored. Materiality, model-making, and cross-media experimentation are introduced. Developing skills in basic theming through an awareness of story and narrative relevant to the design. Basic drawing, drafting, ideation sketching, concept communication, 3D modeling, digital drawing, and problem solving.
Prerequisites

None.

EDES 202: Entertainment Design II

Credits 3
Studio Hours
6
Lecture Hours 0
Minimum Study Hours
3

Builds on concepts and skills introduced in Entertainment Design I. Explores theory and practice of Entertainment Design with a focus on understanding user experience through the development of artifacts, media, systems or environments. Continued practice in incorporating theme, concept, and story into design elements. Continued skill-building in drawing, CAD drawing, problem- solving and ideation sketching, concept communication, digital drawing, and model-making.

Prerequisite Courses

EDES 210: Immersive Media

Credits 3
Studio Hours
6
Lecture Hours 0
Minimum Study Hours
3
Provides a broad overview and introduction to immersive media and its applications to entertainment design. Focus on the principles, techniques, and tools used in the design and production of virtual reality, augmented reality, projection mapping, 3D video and other forms of immersive media.
Prerequisites

None.

EDES 220: Spatial Environments

Credits 3
Studio Hours
6
Lecture Hours 0
Minimum Study Hours
3
Introduction to the concepts of design in spatial environments including ideation, visualization, and communication of the built environment. Exploration of three dimensional spatial relationships, area, and scale. Digital tools are introduced. Basic ideation sketching, drawing, 3D modeling and visualization, and model making.
Prerequisites

MEDA 111 or DSNA 110.

EDES 221: Environmental Wayfinding

Credits 3
Studio Hours
6
Lecture Hours 0
Minimum Study Hours
3
Introduction to the concepts, techniques and design principles used in physical orientation and movement through space. Considerations relating to health, safety, and accessibility will be explored. Understanding, developing and applying wayfinding systems including environmental graphics.
Prerequisites

MEDA 111 or DSNA 110.

EDES 222: Materials and Processes

Credits 3
Studio Hours
6
Lecture Hours 0
Minimum Study Hours
3

Survey of materials and resources in the design of the built environment. Exploration of the processes of fabrication, construction, and application. Emphasis on understanding materials based on performance criteria and environmental sustainability within the context of concept, theme, and story development.

Prerequisites

None. 

EDES 300: Design Thinking II

Credits 3
Studio Hours
0
Lecture Hours 3
Minimum Study Hours
6

Practical application of design thinking processes to real‐world scenarios. Focus on user experience and human centered design as a method to create experiences centered around the user. Application of research methodologies to provide context for design decisions with a focus on problem identification, information gathering, and analysis for innovative solutions.

Prerequisite Courses

EDES 301: Entertainment Design III

Credits 3
Studio Hours
6
Lecture Hours 0
Minimum Study Hours
3

Builds on concepts and skills of Entertainment Design II. Advanced application of theory and practice of Entertainment Design with a focus on the time-based and spatial aspects of entertainment, alongside the technical requirements developed through the specific areas of emphasis. Continued practice in incorporating theme, concept, and story into design elements. Continued skill-building in drawing, CAD drawing, problem-solving and ideation sketching, concept communication, digital drawing, and modelmaking.

EDES 302: Entertainment Design IV

Credits 3
Studio Hours
6
Lecture Hours 0
Minimum Study Hours
3

Builds on concepts of Entertainment Design III. Advanced application of theory and practice of Entertainment Design through highly-themed projects of increased scale and complexity, and the incorporation of diverse media components that support theme and narrative. Continued skill-building in incorporating theme, concept, and story into design elements. Advanced skill-building in drawing, CAD drawing, problem-solving and ideation sketching, concept communication, digital drawing, and modelmaking.

EDES 401: Entertainment Design Thesis I

Credits 3
Studio Hours
6
Lecture Hours 0
Minimum Study Hours
3

Course work is focused on a two-semester long thesis project where students will identify their final project based on problem identification. This semester focuses on pre-design, including research, client and user identification, programming, and individualized workflow. Research, ideation, Project Brief outlining the scope of the project, concept drawings, data analysis, and documentation of the design process.

Prerequisites

All required 100, 200, and 300 EDES prefix courses.

EDES 402: Entertainment Design Thesis II

Credits 6
Studio Hours
6
Lecture Hours 0
Minimum Study Hours
3

Course work is focused on the continuation of a two-semester long thesis project. This course focuses on the visual, verbal, and tactile product of the research completed in Thesis I. Research, ideation, Project Brief outlining the scope of the project, concept drawings, and data analysis. Presentation models, drawings, and virtual experiences are produced.

EDES 420: Visualization & Communication Tools III

Credits 3
Studio Hours
6
Lecture Hours 0
Minimum Study Hours
3
Application of digital design techniques, including drawing, 3D modeling, and 3D prototyping. Focus on exploration of user experience through diverse digitally and physically realized environments.
Prerequisites

All required 100, 200, and 300 EDES prefix courses.