Bachelor of Fine Arts

Entertainment Design (BFA)

Curriculum Map PDF

Statement of Purpose

The Bachelor of Fine Arts in Entertainment Design provides students with the knowledge and competencies necessary to conceive, visualize, and realize innovative design solutions that bring immersive entertainment experiences to life. Entertainment is rooted in story, and the skill of the Entertainment Designer is to effectively translate a narrative, concept, or theme into a real-world experience that resonates with the guest. The curriculum reflects a collaborative and interdisciplinary approach, focusing on developing skills that enable an experience to be built around story or narrative.

Student Learning Outcomes

  1. Design Thinking: Demonstrate design thinking processes that utilize critical and analytical problem solving skills for effective, realistic design solutions. The ability to apply research methodologies that provide context for design decisions with a focus on problem identification, information gathering, and analysis for innovative solutions.
  2. Storytelling Concepts: An understanding of storytelling concepts and the ability to develop a narrative and experience centered on story. The ability to translate stories into themed experiences.
  3. Concept Communication: Demonstrate the ability to create and communicate multiple creative concepts utilizing various visualization tools and techniques. Proficient skills in drawing, CAD drawing, ideation sketching, digital drawing, model-making, and written and verbal communication of creative concepts.
  4. Guest Experience: The ability to develop highly themed and engaging design solutions that are uniquely centered around the guest with a deep understanding of the guest perspective. The ability to incorporate opportunities for guest interaction with effective and appropriate design elements.
  5. Technology: Students will be able to demonstrate technical proficiency in the use of various digital tools and visualization techniques. An awareness of how the use of technology can enhance the atmosphere, mood, theme and setting in an immersive environment. An awareness of technologies that can enhance the functional effectiveness and operational capabilities of an experience.
  6. Collaboration: Demonstrate effective communication and leadership abilities that promote positive, collaborative relationships. An understanding of the various roles and responsibilities throughout the design process in the entertainment design industry
  7. Materials & Processes: Demonstrate an awareness of the materials and resources in the design of the built environment and an understanding of the processes of fabrication, construction, and application.
  8. Spatial Relationships: Demonstrate an understanding of three‐dimensional spatial relationships, area, and scale, including wayfinding solutions for the built environment.
  9. Digital Visualization & Communication Techniques: Demonstrate the ability to apply a variety of digital design techniques in drawing, 3D modeling, and 3D prototyping.

General Education Curriculum

Liberal Arts

Item #
Title
Credits
3
3
3
3
Sub-Total Credits
24

General Education

Item #
Title
Credits
3
Sub-Total Credits
6

Art and Design History

Upper-Level Art History Elective (Recommended: ARTH 365 History of Modern Architecture)

Item #
Title
Credits
3
Sub-Total Credits
9

One (1) from the following.

Item #
Title
Credits
Sub-Total Credits
3

Program Curriculum

Electives

Item #
Title
Credits
3
3
3
Sub-Total Credits
12
Total Credits
120
Course Sequencing
Item #
Title
Credits
Sub-Total Credits
15
Item #
Title
Credits
3
3
Sub-Total Credits
15
Item #
Title
Credits
Sub-Total Credits
15
Item #
Title
Credits
Sub-Total Credits
15
Item #
Title
Credits
3
3
3
Sub-Total Credits
15
Item #
Title
Credits
3
3
3
Sub-Total Credits
15