GAME 280: Physically Based Materials & Procedurals

Department
Credits 3
Studio Hours
6
Lecture Hours 0

This course will focus on Physically Based Rendering (PBR) materials and their lighting response. The course will focus on establishing a foundation of PBR mathematics and principles.  Using industry-leading software packages, students will learn to author materials that mimic real-world surfaces. Students will focus on creating maps, functions, procedural-vector masks and advanced instances. Additionally, they will be able to create surface architectures that are efficient, responsive and user-friendly for a team based pipeline.

Prerequisites

GAME 221 or VIRT 200 or an equivalent course using Unreal Engine. 

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