GAME 320: 3D for Games III

Department
Credits 3
Studio Hours
6
Lecture Hours 0
Minimum Study Hours
3

Introduction to principles of 3D environment design. Considers theatrical sets, architectural simulation, and level design. Conceptualize and create game-specific environments, including: landscapes; terrain; objects; and structures. Continue work with 3D software and visualize work in an interactive environment using middleware game engine package; make refinements based on feedback.

Prerequisites

Minimum grade of C- in GAME 228; GAME 240; GAME 222.

More Info

Course Descriptions Policy