Virtual Reality Development (BFA)

Statement of Purpose

The Bachelor of Fine Arts in Virtual Reality Development prepares graduates for existing and emerging career opportunities designing and creating immersive experiences. Virtual Reality Development students graduate with the ability to design, create, and analyze immersive experiences within the virtual reality medium that inform, educate, and entertain.

Student Learning Outcomes

  1. Design Immersive Experiences: Demonstrate the ability to design ideas appropriate to the medium
    1. Students will solve creative problems and turn them into innovative VR ideas.
    2. Students will generate and refine effective and original ideas.
    3. Students will understand non-linear story structures.
  2. Create Immersive Experiences: Demonstrate the ability to produce immersive experiences
    1. Demonstrate proficiency in utilizing specific software for creating 3D databases.
    2. Understand multiple VR platforms and their various abilities.
    3. Demonstrate proficiency in utilizing game engine technology appropriate to the creation of immersive experiences.
    4. Understand the production pipeline for 3D VR.
  3. Analyze Immersive Experiences: Demonstrate the ability to analyze immersive experiences.
    1. Possess strong critical and analytical problem-solving skills.
    2. Present and defend their work.
    3. Understand the context and implication of their work with regard to social responsibility.
  4. Professional Practices: Demonstrate knowledge of professional practices.
    1. Knowledge of professional practices in the industry.
    2. Assemble a portfolio, body of work and job application packet.
    3. Demonstrate good professional attitude and strong work ethic.
    4. Show an understanding of the history of the discipline.
  5. Communication and Collaboration: Effectively collaborate and communicate with all members of teams at multiple stages of virtual reality project development and in associated production processes.
    1. Collaborate with others.
    2. Present and defend their work.

General Education Curriculum

Liberal ArtsĀ 

Social and Behavioral Sciences Elective (recommended: SBSC 180 Intro to Psychology)

Item #
Title
Credits
Scientific Practices Elective  +
3
Arts and Humanities Elective  +
3
Literature and Media Studies Elective  +
3
Sub-Total Credits
24

General Education

Item #
Title
Credits
General Education Elective  +
3
General Education Elective  +
3
Sub-Total Credits
6

Art and Design History

Upper-Level Art History Elective (recommended: ARTH 330 History of Architecture: Up to 1400; ARTH 331 History of Architecture: 1400-1900)

Item #
Title
Credits
Art History Upper-Level Elective  +
3
Sub-Total Credits
12

Program Curriculum

First Year Community

Item #
Title
Credits
Sub-Total Credits
15

Open Electives

Open Electives (recommended: INTE 301 Internship)

Item #
Title
Credits
Open Electives  +
3
Open Electives  +
3
Open Electives  +
3
Open Electives  +
3
Sub-Total Credits
12
Total credits:
120

Course Sequencing

Item #
Title
Credits
Sub-Total Credits
15
Item #
Title
Credits
Open Electives  +
3
Liberal Arts Elective  +
3
Sub-Total Credits
15
Item #
Title
Credits
Open Electives  +
3
Liberal Arts Elective  +
3
Sub-Total Credits
15
Item #
Title
Credits
General Education Elective  +
3
Open Electives  +
3
Art History Upper-Level Elective  +
3
Sub-Total Credits
15
Item #
Title
Credits
General Education Electives  +
3
Open Electives  +
3
Liberal Arts Elective  +
3
Sub-Total Credits
15

Overview

Department

Type

Bachelor of Fine Arts

Curriculum Map